Add LDFLAGS when building libsparse.a
[project/make_ext4fs.git] / libsparse / sparse_format.h
1 /*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #ifndef _LIBSPARSE_SPARSE_FORMAT_H_
18 #define _LIBSPARSE_SPARSE_FORMAT_H_
19 #include "sparse_defs.h"
20
21 typedef struct sparse_header {
22 __le32 magic; /* 0xed26ff3a */
23 __le16 major_version; /* (0x1) - reject images with higher major versions */
24 __le16 minor_version; /* (0x0) - allow images with higer minor versions */
25 __le16 file_hdr_sz; /* 28 bytes for first revision of the file format */
26 __le16 chunk_hdr_sz; /* 12 bytes for first revision of the file format */
27 __le32 blk_sz; /* block size in bytes, must be a multiple of 4 (4096) */
28 __le32 total_blks; /* total blocks in the non-sparse output image */
29 __le32 total_chunks; /* total chunks in the sparse input image */
30 __le32 image_checksum; /* CRC32 checksum of the original data, counting "don't care" */
31 /* as 0. Standard 802.3 polynomial, use a Public Domain */
32 /* table implementation */
33 } sparse_header_t;
34
35 #define SPARSE_HEADER_MAGIC 0xed26ff3a
36
37 #define CHUNK_TYPE_RAW 0xCAC1
38 #define CHUNK_TYPE_FILL 0xCAC2
39 #define CHUNK_TYPE_DONT_CARE 0xCAC3
40 #define CHUNK_TYPE_CRC32 0xCAC4
41
42 typedef struct chunk_header {
43 __le16 chunk_type; /* 0xCAC1 -> raw; 0xCAC2 -> fill; 0xCAC3 -> don't care */
44 __le16 reserved1;
45 __le32 chunk_sz; /* in blocks in output image */
46 __le32 total_sz; /* in bytes of chunk input file including chunk header and data */
47 } chunk_header_t;
48
49 /* Following a Raw or Fill or CRC32 chunk is data.
50 * For a Raw chunk, it's the data in chunk_sz * blk_sz.
51 * For a Fill chunk, it's 4 bytes of the fill data.
52 * For a CRC32 chunk, it's 4 bytes of CRC32
53 */
54
55 #endif