From: Eric Anholt <eric@anholt.net>
Date: Fri, 11 Dec 2015 19:45:03 -0800
From: Eric Anholt <eric@anholt.net>
Date: Fri, 11 Dec 2015 19:45:03 -0800
VC4 wraps the CMA objects in its own structures, so it needs to do its
own teardown (waiting for GPU to finish, updating bo_stats tracking).
VC4 wraps the CMA objects in its own structures, so it needs to do its
own teardown (waiting for GPU to finish, updating bo_stats tracking).